AirMeal-UX/UI Case Study

The Brief

The Assumptions

The Problem

The Aim

Phase I : Research and User Interviews

User Persona

Phase II : User Flow and Feature Deciding

User flow: In-flight Food Ordering
User Flow: Search food items

Phase III : Wire-framing

High Fidelity Wireframes

Phase IV : Visual Designing

Visual Designs of the AirMeal App

Conclusion

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Get the Medium app

A button that says 'Download on the App Store', and if clicked it will lead you to the iOS App store
A button that says 'Get it on, Google Play', and if clicked it will lead you to the Google Play store